
April 5, 2026
Why this portfolio stands out in a world of samey 3D characters
Kevin Beckers didn’t start out making characters, which kind of explains why his work feels a bit different straight away, as his roots are in architectural visualisation and product rendering, work where everything has to be clean, precise, and believable, which still runs through what he does now, even as things have loosened up creatively.
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Published by creativebloq.com
